Player Made Games

Worlds that push back.

An independent studio building systems-driven games — and open-sourcing the tools that hold them up.

In-engine capture · pre-alpha

Status Pre-alpha
Renderer Unity 6 · Vulkan
World Fully spherical
Playtest Open · keys in Discord

Flagship title · Coming soon

Ashes of Eden

A systems-driven survival game set on a fully spherical planet. Karma isn't a morality meter — it's ecological consent. The world tracks what you take, where you take it from, and how it answers. Two factions — the nature-aligned Ninshu and the industrial Gunners — fight over a planet that is itself a participant in the war.

Survival Open world Singleplayer-first PC · Steam

"Eden is on fire.
What are you gonna do about it?"

World

A truly spherical planet

No skybox tricks, no edge-of-map fog. The world is one continuous sphere you can walk, sail, or watch from orbit — and pre-alpha builds already run it at 400+ FPS.

Systems

Karma as ecological consent

Not good-vs-evil points. Harvesting, hunting, and building all feed a living ledger, and the ecosystem responds — to you, your faction, and everyone after you.

Endings

The finale is computed, not chosen

There's no ending-select screen. How it all resolves emerges from the accumulated state of the world you helped create — or destroy.

What happens when our home planet decides to evict us as a species?

Join the Playtest

Free Steam key · redeems straight into your library · access through early access or launch

Playtest · Open now

Play it before the world does.

Ashes of Eden is in active pre-alpha, and the playtest runs through our Discord. No forms, no waitlist theater — join, raise your hand, and get a key.

  1. 01

    Join the Discord

    One click. That's where builds, progress reports, and playtest coordination live.

  2. 02

    Raise your hand

    Say you want in. Tell us what you play on if you feel like it — it helps us test wider.

  3. 03

    Redeem your key

    You get a free Steam key that drops Ashes of Eden straight into your Steam library.

Free Steam key Redeems into your library Access until early access or launch PC only, for now
Join the Playtest

Keys stay valid until the first official release — early access or full launch, whichever comes first. The Steam page is private while we're pre-release, so Discord is the only door in.

Devlog

Progress reports from the build.

All reports →

Open source

Tools we ship while we build.

Infrastructure built for Ashes of Eden, released under the PMG namespace for anyone making games in Unity. MIT-licensed, UPM-ready, documented.

com.pmg.*

// On the bench: The ultimate tree chopping framework, a save system, and a runtime console. They'll land here once they're hardened.

The studio

A studio of one.
By design, for now.

Player Made Games is currently a solo venture — one engineer designing, building, and shipping everything on this page. That's a deliberate constraint: it forces systems that hold up without a team to babysit them, and tools good enough to hand to a stranger.

It won't stay that way. As Ashes of Eden and the PMG toolchain mature, the plan is to bring people onto the project — when there's something real to build on, not before. If the work here resonates, the door isn't closed. It just isn't open yet.

  • Ship tools, not promisesEverything claimed here is captured in-engine or published on GitHub.
  • Engineering is designFrame rate, memory, and save integrity are player experience too.
  • Players firstIt's in the name. Made by a player, for players.

Careers

The board is empty. That's the point — for now.

Roles open as the studio grows

Coming soon

Nothing is posted yet — getting there is the milestone. When Ashes of Eden and the toolchain are ready to carry a team, this is where the listings will land.

Want a head start? Star the repos, break the tools, file good issues.